Attack on Tracker
Agentic Engineering was used in the coding process.
WIP Rogue-like for the NES with action combat on the beat of the music!
I've always wanted to make a NES game. I learned so much in the process of working on this adding to my small understanding of 6502 ASM. Someday I'll make a NES game on my own.
Almost every conceivable design decision was stepped through. The art was redrawn from scratch by me.
This project exists only because I was obsessed with the idea of getting a large open world generated deterministically through WFC on the NES. Now I know it's possible to do! Each seed is 256x256 screens; 65536 each time you press the start button to generate a new world.
I think that with this game I designed a loop that can be fun for a while. But the full rogue-like cycle is not done yet.
Enjoy!

Comments
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i really liked the on beat challenge and the syncing with the music while attacking and shielding, pretty fun. Great job on this one, I almost couldnt pass the first on beat challenge, but i did it and even got a second one, fun to challenge me brains hahahah check out my game if you like on beat challenge, great job on this one, really enjoying it.
Thank you! Yes some of them generate really mean patterns, they are based on the seed of the world you got.
I've tuned it down a notch before release. I'm thinking when there's more Rogue-like mechanics, the first levels will have simpler ones. And once you are a few runs in they will all be a bit harder.
Happy you liked the game <3
For sure! I love me my rhythm games! I look forward to see what you've got in store!